![]() All other trademarks or registered trademarks are the property of their respective owners. The Smooth Frame Rate option (found in the Project Settings under General Settings/Framerate) is enabled by default and can be used to define the min/max acceptable frame rates on a per-application basis. Many players have a tough time seeing the difference between 120 and 60 FPS, which makes it harder to present a strong case for wanting to game at 120 FPS. Seagate, Seagate Technology, the Spiral logo are trademarks or registered trademarks of Seagate Technology LLC or one of its affiliated companies in the United States and/or other countries. Of course, the picture is smoother than at 60 FPS, but most gamers still consider playing at 120 FPS to be too much. Seagate reserves the right to change, without notice, product offerings or specifications. Actual data rates may vary depending on operating environment and other factors. Actual quantities will vary based on various factors, including file size, file format, features, and application software. The video is in an uncompressed raw format. Quantitative usage examples for various applications are for illustrative purposes. 704x576 size, with 30 frames per second, running for a 90 minute length, and has 24 bit per pixel color coding. Click on a game to calculate average FPS and view the best in-stock PC components. ![]() In addition, some of the listed capacity is used for formatting and other functions, and thus will not be available for data storage. The 62 FPS average with 1 lows in the 50s isnt ideal, but it pairs well with the games Adaptive V-Sync mode. Discover how many frames per second you will get in the most popular and recent games using selected CPUs and GPUs. Your computer’s operating system may use a different standard of measurement and report a lower capacity. Aperture Area Calculator (Focal Length) Brewster's Angle Calculator. where is the wavelength of light and d is the diameter of the lens aperture. * When referring to drive capacity, one gigabyte, or GB, equals one billion bytes and one terabyte, or TB, equals one trillion bytes. To calculate angular resolution, use the formula: 1.22 / d.
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